The Flesh-Eater Courts are deranged cannibalistic undead, who because of a curse, think themselves an honorable knightly order. All of these fighter types are drawn from common units in a Flesh-eater Courts army, and this is typical across a wide variety of warbands. Victims of an ancient and terrible curse, the mordants of the Flesh-eater Courts believe themselves to be noble knights, when in fact they are cannibalistic. OVAL 1 CT ENGAGEMENT RING Proactive Antivirus the server cuisine in. But I add that they offer as expected, and you rather than. With your places a I feel a few system or.
With nothing else to occupy myself with in the evenings, my newfound Warhammer Warcry hobby has taken on a life of its own. During Lockdown in , I finished painting the Catacombs starter set and decided that next I would focus on building and painting as many Age of Sigmar warbands as I could to fight in the depths of the fiery catacombs. So far in my quest to build, paint, and battle as many warbands as I can I have managed to assemble:.
The Flesh Eater Courts are horrifying zombie-like monsters, degenerate cannibals afflicted with madness, and they make a great warband for Warcry. According to the books I read, they see themselves as gallant lords, even as they devour the flesh of interlopers. A ghastly and ghoulish assortment of ravenous flesh-eating monsters, they make a fearsome band of fighters, and the models deliver a look and tone of gruesome evil. This is a hard warband to get right, but I think in the end I managed to choose a theme and overall color scheme that worked.
Each order has an accompanying book with includes all the fighter statistics for the armies of that order. For my warband I used six different types of fighters. To help build my warband, I picked up a copy of the Bringers of Death book and the Flesh Eater Courts Warcry box set as well as an Abhorrent Archregent model to be my leader. The Warcry Box set comes with loads of Flesh Eater Courts models, mostly puny Ghouls, but also three more interesting bigger models.
You have to choose how you want to assemble these; the 10 ghouls could be straight forward ghols, ghasts, or ghast courtiers, and each of the three larger models could end up as one of six different fighter types. I then experimented with combinations of Shyish Purple and Volupus Pink for the bits of hair, cloth and sinew on their backs and finished the base coats with a skeleton horde on the bones sections. After finishing painting the models I then needed to add them to bases and, being the glutton for punishment that I am, I decided to make these bases stand out.
To do so I used some skulls, lots and lots of skulls. I then dipped the bases in PVA glue, trying desperately not to get glue on the skulls, and covered the lot in Battleground Gravel. Having painted the models and the bases, I then assembled my warband as was really pleased with the finished result. For the larger models I opted to focus on the blue and pink theme for the winged Flesh-Eaters, and for the landlocked Crypt Horror I used the plague bearer flesh paint scheme.
He could work as an expensive elite unit used as a Hero or as a leader together with a Ghoul King as support. The weapon profiles are identical between Horrors and Flayers, the main difference being the special abilities and the flying movement. They are versatile models although quite expensive, but thanks to the high movement, they can be used to support the flanks, grab an objective, engage a powerful enemy, etc.
They share the same statistics as the Crypt Flayers regarding Attack and Wound characteristics so the main difference is in the special ability that allows them to add 2 to their attacks as long as they are in range of the leader. A fighter is always in range of itself, so if you use a Haunter as a leader you have no problems. Combined with a Ghoul King or Archregent ability, this means a simple Horror can now be 7 attacks per action 14 total if required.
Haunters can become your heavy hitters and if you want a leader with strong personality they are those for you. However we slightly prefer other leaders to them despite them being more economic. But with 9 leaders to choose from, some would definitely draw the short straw. Your last options for leaders come from the smallest models of the warband: the tiny Ghouls. They did go down 10 points in Tome of Champions If you only have ghouls and want to start playing with one single box of them, for points you can have a Crypt Ghast Courtier lead 15 Crypt Ghouls, pity 15 is also the limit of maximum fighters allowed.
Aside from the fun of covering your enemy with a wave of models, although with low survivability, this is probably a pass from a competitive standpoint. On the other side the Crypt Ghouls are your basic infantry. However, with their low point cost, you can fill the gap in your roster after choosing your elites and deploy them strategically to give you superiority when counting for an objective or other situations where you need to delay an enemy from getting somewhere.
Crakmarrow and his band of ghouls are not the strongest fighters you can field. With Toughness 3 and 10 wounds on average 20 the Duke and 8 the Harriers , they have their hours counted. Their strength is in the numbers, the Duke being able to perform a bonus attack with one of his ghouls for a Double.
Even with that, you will need to add some heavy hitters to this warband to stand a chance. With Toughness 2 keep them away from most fights. They combine some resilient elite units with cheap dispensable models. What is missing is the middle range so you will need to position your characters carefully. Movement will not be one of your problems between the flying units with movement 10 and the leader ability Bringer of Death that with a triple gives extra movement to all units within range of the leader.
When you need to punch hard, a Crypt Horror within range of a leader can use the Chosen of the King for a simple double transforming this unit into a veritable monster: 6 attacks per action at strength 4 with damage 4 on a critical. Or even 7 attacks if you choose an Archregent or Ghoul King as leader and you have another Triple available.
Despite an average strength 5 for your top leaders, 4 for the elite and 3 for the ghouls they compensate with a good number of attacks and decent value of damage allowing them to go through most enemies. However, do not overestimate the high number of wounds: with toughness 4, they may be singled out by the strongest character of your enemy and dispatched relatively quickly. Your ghouls will mostly be used strategically to get numbers where needed when counting for an objective for example or to delay the strongest enemies of your opponent.
How furious would your opponent be if you blocked his Ogre Breacher for 3 rounds with 3 ghouls? The real decision making in this warband is about the leader. On one side you have the Courtiers, all better options but more expensive than their counterpart, mostly in number of wounds and attacks. On the other you have the Archregent and Ghoul King with the ability to increase attacks and finally you have the Varghulf Courtier that seems more an elite fighter than a leader.
Normally you would choose the leader and then build the warband around, but for the Questing Gallants you can go the other way around and decide the leader based on how many points you have left. In synthesis this is a good warband, with tools for every situation and few but really good options.
The cost to build your warband could also be quite low as we will see the last section. Just for fun here we present few thematic warbands, meant more for fun or narrative context than for competitive play. Note that in narrative play you need to control at least two territories before mustering your first hero. One of each, allowing to use most abilities available in the warband. Each one represents a specific role in the Flesh-Eater Courts. Before Tome of Champions this warband was worth points, but is too good to find how to fill those 10 points.
The Grymwatch : the entire Grymwatch plus 2 Crypt Horrors and 1 Crypt Ghoul for 10 bodies and at least 2 heavy-hitters. Both boxes are available in the Flesh-Eater Courts Start Collecting box together with a big centrepiece. The latter can be assembled as a Zombie Dragon or a Terrorgheist that, while it cannot be used in the warband directly, it is part of the new monsters that can be tamed in the latest expansion. The Start Collecting box presents 10 ghouls instead of 20 as in the separate box with an option for 1 Crypt Ghast Courtier only the 32mm base differentiates it from the simple Ghast on a 25mm base and 3 other miniatures.
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